Fur-trimmed cloak
(Sourcebook: Travel Garb)
Defense: DEX+1.
Resistance: INS+1.
If I can tame the Rot, all can be as it once was.
A small woman who seems to be about 25, with violently red hair. The animated quality that beastkin sometimes exhibit is turned inward here, or toward the other world. Ilyana often seems lost in thought, or consumed with questions that only tangentially connect to the present circumstances. Constantly caught between concealing her luminous yellow eyes or the vulpine ears she keeps trapped under hair and hood. When she speaks, her voice is pleasant and friendly, but quiet. Even among those she’s familiar with, she has trouble keeping eye contact.
☿ DEX | ☉ INS | ♂ MIG | ♄ WLP |
---|---|---|---|
d8 | d10 | d6 | d8 |
DEF | RES | INIT |
---|---|---|
9 | 11 | 0 |
HP | MP | IP | FP |
---|---|---|---|
40 20 | 50 | 6 | 3 |
Can equip Martial Shields, Ranged Weapons.
(Sourcebook: Travel Garb)
Defense: DEX+1.
Resistance: INS+1.
(Sourcebook: Basic Pistol.)
Accuracy: [DEX+INS].
Damage: [HR+8].
Physical/ranged.
(Sourcebook: Basic Tome.)
Accuracy: [INS+INS].
Damage: [HR+6].
Physical/melee.
A gold ring in the shape of a serpent devouring its own tail, one of the symbols of the Whispering Dragon. Ink pens and paper. Hairpins for holding her braid in place (and the ears it hides). Ritual chalk. A letter of accreditation from her benefactor, and instructions for a ritual she doesn’t yet fully understand.
Level 4 Entropist. MP+5, perform ritualism-type rituals.
- Stolen Time
- Absorb MP lv2
- Entropic Magic: Dark Weapon
Level 1 Sharpshooter. HP+5, equip martial ranged weapons and shields.
- Barrage lv1
Skill level 1. MP cost: Up to SLx5. Targets: One creature per 5 MP.
For every 5 MP you spend, choose one option: one creature you can see suffers slow; or one creature you can see recovers from slow; or one creature you can see may immediately perform the Equipment action for free; or choose one ally you can see who has yet to take a turn during this round: that ally may take their turn immediately after yours during this round. Each option can only be chosen once per use of this Skill.
Entropic Magic spell. MP cost: 10. Targets: One equipped weapon. Duration: Scene.
You imbue a weapon with dark energy. Until this spell ends, all damage dealt by the weapon becomes of the dark type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action. This spell can only be cast on a weapon equipped by a willing creature.
Skill level 2. Passive skill.
After you suffer damage, you may immediately recover [SL × 2] Mind Points.
Skill level 1. MP cost: 10. Targets: Own ranged attacks.
When you perform a ranged attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2); or you increase the attack’s multi property by one, up to a maximum of multi (3).